The amazing character designs with each robot master and interesting stages, and the EFFIN MUSIC.
It was designed with some arcade sensibilities which is by nature required players to have a sort of familiarity with enemy positions, enemy behavior and map layout (Sounds like a certain from software game perhaps?) and you can even get by not having too much familiarization if you are skilled enough.įor me, the wonder you get from playing games is having choices on which levels and bosses to tackle and figuring out the enemy order and getting a new power you can play with each boss you defeat. It won't be a 10+ hour experience of modern gaming but it doesn't have to be. Gameplay might not be as modern anymore but I find it very enjoyable still. Like I said, I'll send you the FLP for it sometime so you can Stretched sound comes from the way I programmed the Granulizer's So I added in a note slide which slowly causes the It's an FL native plugin, you can put note slides on it using the I added in the slicing, and then droppedĪ long looped note on the Granulizer at C5 (base pitch). Instances of each was to give myself two variants of time Slicer and two instances of FL Granulizer. This audio file was then loaded into two instances of FL Piano notes I wanted to work with, and rendered it to an audioįile. Of a sampler loaded with a grand piano, one loaded with anĮ-piano, and an organ. Wave file to be loaded into the main project, but itself consists But to put it in writing, the intro was rendered as a Remind me to send you the FLP file for the intro of the song Grab the mix then read the interview - or vice versa - but don't miss out, either way. Suffice to say, Dain's revolution is one you don't wanna miss he's been dropping OC ReMix beats for almost seven years now - a true veteran - and he just keeps getting better. That's the first two minutes for you, and that alone should be enough. The rapid, strummed/flammed synth fx that come in add even more rhythmic variety, and 1'55" is a juggernaut of a transition. Dain's beats have gotten more syncopated and ornate over time, and the machine groove here is fantastic. This mix intros with a deep hum, follow by strummed bell arpeggios and delicate, delayed piano before a huge sub drop hit at 0'36" (note the piano warble immediately afterwards, as if the piano was melting from the hit) segueing into a build and - you guessed it - beat drop 0'58".
It's easy to see why Konami dug his original work, as the direction he's gone in is definitely danceable & accessible, but also features surprising depth and, increasingly, more twists, turns & transitions.
His initial mix did illustrate a firm grasp on the basics, and still shows that even at fifteen he had an ear for arranging, but both his arrangement and production skills have exponentially improved since, and this update represents both evolution AND revolution.
What can I say? Listening to Dain's original mix from 2001, this isn't just an upgrade but a full overhaul, and it's plain to see how much he's developed as an artist. Good times Larry's hooked the interview up with some Youtube vids of Dain's DDR work, a brief interview w/ Dain at Kawaiicon, and more, so check it out. I remember the first time I saw SMB at my uncle's house, and it was also a bit of a revelation at the time, too. We freaked the hell out, of course, and they let us stay up later to play it." Went down to check it out, and my parents were trying their hands at SMB on an NES they'd just inherited from my uncle, if I remember correctly. My brother and I were upstairs trying to fall asleep because it was past our bedtime, and we heard something. I remember the first time I played it quite vividly. "My most concrete memory has to be Super Mario Bros. You can read all about it in the full interview, where Dain shares an early gaming memory: During those seven years, Dain's not only gotten better, but his hard work's paid off, as he got the opportunity to have his track featured on one of Konami's DDR games.
Hence 'Revolutions', also the title of his upcoming album. Way back in July of 2001, a then-15 Dain Olsen sent in a mix of the 'Opening Stage' theme from Mega Man X3, and it was posted, thus beginning a seven-year journey of numerous Beatdroppings that each upped the ante - as well as the decibel level - culminating in this latest mix, which revisits the exact same source material Dain started out with way back when. Well, we've got another one for you, as Beatdrop makes a fantastic return with a very special ReMix. Hopefully you've read and & enjoyed our previous interviews with Piano Squall, McVaffe, and Tim Wright. I've been having a blast posting submissions lately as it seems we've had a string of epic masterpieces and collaborations, with some unusual but also creative deviations thrown in for good measure.