From the guides i read you need 3 stations for a full 360 degree room scale. When you turn your back to the stations they loose tracking. Imagine the "feel" of doing the same with those dreadful wands.įrom what i understand you do not get a full roomscale 360 freedom with 2 stations on the rift. So in a nutshell, if you just want seating you can pay less for a rift, and if you also want room scale, you pay about the same with definitely superior motion controllers.Įdit: additionally, the flyinside folks will be adding touch support soon.
Given that the Rift also comes with an Xbox One controller plus the wireless adapter, I would say that nullifies the price difference. Not sure where you're getting your info from, but it's just not correct.ġ) if you DON'T WANT room scale (and ot's not needed for simming), you definitely spend less with Rift, as vive FORCES you to get it, and you spend $200 MOREĢ) as stated in lots of places, you can do room scale depending on the scale with just TWO sensors, meaning your cost is 599 + 199, or ~800, the same proces aa the viveģ) Even if you want the third sensor, you only spend $80 more. Less options for varied use, if you ask me, but if that's the only thing you want to use it for, I would say the Rift is the better value for you. That would indeed be a cheaper and just as good an option as buying the vive. You dont really use the hand controllers while flying (at least I dont). Only sitting down, you can actually get away with only buying the rift hmd (head mounted display). From my point of view, the rift room scale is a sub optimal configuration in this regard, and end up costing alot more than the vive in the end concidering you need an extra pci-e usb card on top of buying 2 extra stations. The vive only need 2 to get great room tracking, and they only require power from your wall socket. Then you need 2 hand controllers, with which another base station is shipped together with them. If I understand correctly, you need 3 base stations to get room scale for the rift.
The hand controllers seem to get better reviews for the rift, but it's not like the vive ones are crappy (they are very good, but probably not as good as the rift). I can just say that I'm very happy that I picked the vive over the rift back in june. However, I dont really think you can go seriously wrong picking either one. If you want options, and maybe try some other games etc, then the vive probably give you more flexibility without you having to bend over backwards to get it. You dont really need room scale if you are simply going to use it in your sim. The tracking is very good, and with a camera addon like OpusFSI you wont have any trouble reading any gauges etc.įrom my understanding reading various reviews comparing the rift and the vive, the vive gets out on top both because of price (if you are going for a full room scale on both) and because of the quality of room scale tracking. I get very ok results flying with p3d v3.4 with flyinside.
With that said, my specs are i7 6700k 4.7, gtx 980TI xtreme, 16gb ddr4 and a evo 500 gb ssd for the sim. I'm a vive owner, and I have never tried a rift.